In-app purchase cost calculator: see what your spending is worth in your hours.
Your monthly IAP spend × 12, divided by your hourly rate. The result is what a year of packs, pulls, and tips is worth in your own working time. A ruler, not an invoice. Runs in your browser, and nothing you type is sent.
Free · No signup · Updated July 2026
What do your packs, pulls, and tips actually cost?
That's your spending valued at your own time: what it's worth, not cash anyone takes from you. You decide if it's worth it. No data leaves your browser.
This is the guess version, because you typed the number. The Spend Toll app runs this same division on your real spending, purchase by purchase, and keeps the honest ledger.
Ready to see this math at the moment it matters, before the tap?
Download on the App StoreThe same math, at the moment of impulse.
Pick the apps where IAP gets you: games, live streams, anywhere the packs live. Opening one shows a pause screen with the math: "A $39.99 pack = 1.3 hrs of work."
Entering pauses in-app purchases everywhere on your phone. To actually buy, you open Spend Toll and start a short buying window. It is free while that app is under the monthly limits you set for it, and past them it costs a small toll in the app's own coins, never real money.
Afterwards, you report what you actually spent. Reporting within 24 hours earns a coin back. Your dashboard becomes a ledger of real spending, priced in your hours, and you decide what's worth it.
Questions people actually ask.
How does the calculator work?
Your monthly IAP spending × 12 = your cost per year. Dividing by your hourly rate (typed directly, or salary ÷ working hours per year) converts it into hours of your own work. Example: $50 a month at $30/hr = $600 a year, which is 20 working hours, about 2.5 workdays.
Where do my numbers go?
Nowhere. The calculator runs entirely in your browser. Nothing you type is sent or stored. The app works the same way: no accounts, no server, no analytics.
Does Spend Toll charge me real money for purchases?
No. Every dollar figure the app shows is a measurement, what a purchase is worth in your working time. It is never a charge. The toll for opening a buying window is paid in the app's own coins, earned back through honest reports. The only real-money purchases are the optional Pro subscription and emergency coin packs, both through Apple.
An app against impulse IAP… that sells IAP. Isn't that a conflict?
The test we hold ourselves to: does our revenue grow when you fail? Structurally it can't. Emergency coin packs are hard-capped at 3 a month (even a complete relapse is worth at most ~$18 to us), coins are earned back free through honest reports, and Pro never sells a way around the friction: it sells stricter tools (Hardcore Mode) and deeper stats. Spend Toll isn't against spending. It's against unconsidered spending. Our own prices are flat, disclosed, never bulk-discounted, and the trial reminds you before it charges. If we ever remove the cap or discount bigger packs, hold us to this answer.
What counts as an in-app purchase?
Anything bought inside an app through Apple's payment sheet: gacha pulls, game packs and battle passes, coin and gem bundles, live-stream tips and gifts, and subscriptions started inside the apps you choose to guard.
Is Spend Toll a parental-control app?
No. It's a self-management tool for adults. You choose the apps, you set the rules, and you can always get through them. No administrator, no remote oversight, no permanent lockout.
Which devices does it run on?
Spend Toll is an iPhone app (iOS 17 or later). This calculator runs in any browser.